hey, im danvsel.
16, been writing code since i was 11.
mostly websites and minecraft stuff.
ive been doing this for years and somehow never had a portfolio, so yeah, finally got around to it. nothing crazy, just showing my stuff.
about
ive been making things on the internet since i was 11. these days i mostly build websites for clients and run a minecraft server on the side.
client work and minecraft are most of what i do, mainly cuz i like building stuff that actually gets used.
i also do a ton of renders in blender, sneaks, banners, designs, animations. honestly im pretty proud of those.
stack
what im actually on day to day.
web
next.js 16, react, typescript (goated, i love typescript), tailwind, bun.
backend
postgresql, prisma mostly, drizzle sometimes. supabase or neon for hosting, occasionally self hosted. (i just dont like vercel anymore)
minecraft
java (sometimes kotlin), paper for plugins, gradle.
selected work
whop
clientapp integration
worked directly with the ceos of whop on their new app integration. got paid pretty well for it, learned a ton too. probably the project im most proud of.
whop.comipcloud
clientbackend rebuild + frontend
rebuilt their entire backend with a modern stack. on the frontend i mostly coded their designs straight from figma.
ipcloud.io3 squared
clientfull saas build
got connected with these guys, theyre real estate people that wanted a saas built. i built them it, frontend, backend, the whole thing.
3squaredev.com
minecraft
servers, plugins, and one mod im way too into.
this is honestly where most of my real engineering goes. running a server forces you to write code that actually has to survive players, which is kinda the best teacher ive ever had.

raydio
client side mod, unreleasedraytrace + audio = raydio. pronounced "radio." (cool right??)
a real time acoustic propagation simulation for minecraft. basically simulating how sound actually travels through the world, occlusion, reflection, diffraction, frequency aware materials, binaural rendering, the whole nine yards.
its a fork of sound physics remastered, but pushing the realism way further while keeping it real time. early dev, multi loader (fabric, forge, neoforge), unreleased so far. probably the most fun ive ever had writing code tbh.

fruitblock
owner / devmy oneblock server, releases soon. wrote the entire fb-oneblock plugin in java myself on paper, progression, islands, economy, plus a custom power system where you equip unique abilities to upgrade your gameplay.

astrelon
former ownerearth server i used to own, averaged like 20 to 30 people before i sold it. built a single nation plugin from scratch on it, claims, politics, nation management, all in one place. integrated with pl3xmap so claims showed up on the live world map.
renders
blender stuff. sneaks, banners, designs.
i make a lot of these honestly so heres a few favourites.






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